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XREALITY IN THE REAL WORLD

December 03, 2020 | (03:00 PM)
USA
SHARESHARESHARE
In the past, XReality was most closely associated with gamers, however did you know that industrial uses now outpace gaming and entertainment for the category (Forbes)? Even in the face of slowed spending related to the pandemic, “IDC estimates a five-year compound annual growth rate (CAGR) in AR/VR spending of 76.9% worldwide in 2019–2024 to reach $136.9 billion by 2024.”