XREALITY IN THE REAL WORLD
December 03, 2020 | (03:00 PM)
December 03, 2020 | (03:00 PM)
In the past, XReality was most closely associated with gamers, however did you know that industrial uses now outpace gaming and entertainment for the category (Forbes)? Even in the face of slowed spending related to the pandemic, “IDC estimates a five-year compound annual growth rate (CAGR) in AR/VR spending of 76.9% worldwide in 2019–2024 to reach $136.9 billion by 2024.”